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4.2.1. These rules apply at all times during an event, regardless of session. They provide a general set of expectations of all drivers and teams that must be adhered to at all times when participating in events. 4.2.2. iRacing’s General Principle, as set out in paragraph 2.1.1 of the iRacing Sporting Code states:The “catch-all” general…
4.1. Driving Standards & Expectations 4.1.1. As a reminder, this rulebook is to be read alongside the iRacing Sporting Code. The iRacing Sporting code is designed for multiple series and styles of racing, and therefore is more generic than what this rulebook provides. In addition, in order to facilitate the smooth running of the championship,…
In-Game Communication 4.3.1. All text and voice communication in game is prohibited. This is to provide a blanket rule to ensure that drivers are not distracted whilst on track. 4.3.2. Drivers may join / use any other software to communicate with other drivers / team members, which may include Skype, TeamSpeak or Discord. Drivers are…
2.3.1. All events will take place in the HYUNDAI N E-FESTIVAL GLOBAL LEAGUE iRacing League, a link and invitation to which drivers will be sent prior to the commencement of the series. It is the responsibility of all drivers to ensure that they have access to the league before the first race takes place. 2.3.2….
4.5.1. In the event of a full course caution/safety car – which is used for emergency procedures or the track is blocked, the field will be “frozen” (no one will be able to gain or lose positions and must obey the instructions on screen. No overtaking is permitted on track unless iRacing directs you to…
5.3.1. Punishments that can be appealed include: Time penalty added to race time. Application of penalty points. Series disqualification. The driver can provide additional context to their actions which may reduce the severity of the penalty applied. 5.3.2. The Stewards’ decision whether to uphold an appeal or dismiss an appeal is final and a driver…
4.2.1. These rules apply at all times during an event, regardless of session. They provide a general set of expectations of all drivers and teams that must be adhered to at all times when participating in events. 4.2.2. iRacing’s General Principle, as set out in paragraph 2.1.1 of the iRacing Sporting Code states:The “catch-all” general…
4.1. Driving Standards & Expectations 4.1.1. As a reminder, this rulebook is to be read alongside the iRacing Sporting Code. The iRacing Sporting code is designed for multiple series and styles of racing, and therefore is more generic than what this rulebook provides. In addition, in order to facilitate the smooth running of the championship,…
In-Game Communication 4.3.1. All text and voice communication in game is prohibited. This is to provide a blanket rule to ensure that drivers are not distracted whilst on track. 4.3.2. Drivers may join / use any other software to communicate with other drivers / team members, which may include Skype, TeamSpeak or Discord. Drivers are…
2.3.1. All events will take place in the HYUNDAI N E-FESTIVAL GLOBAL LEAGUE iRacing League, a link and invitation to which drivers will be sent prior to the commencement of the series. It is the responsibility of all drivers to ensure that they have access to the league before the first race takes place. 2.3.2….
4.5.1. In the event of a full course caution/safety car – which is used for emergency procedures or the track is blocked, the field will be “frozen” (no one will be able to gain or lose positions and must obey the instructions on screen. No overtaking is permitted on track unless iRacing directs you to…
5.3.1. Punishments that can be appealed include: Time penalty added to race time. Application of penalty points. Series disqualification. The driver can provide additional context to their actions which may reduce the severity of the penalty applied. 5.3.2. The Stewards’ decision whether to uphold an appeal or dismiss an appeal is final and a driver…
4.2.1. These rules apply at all times during an event, regardless of session. They provide a general set of expectations of all drivers and teams that must be adhered to at all times when participating in events. 4.2.2. iRacing’s General Principle, as set out in paragraph 2.1.1 of the iRacing Sporting Code states:The “catch-all” general…
4.1. Driving Standards & Expectations 4.1.1. As a reminder, this rulebook is to be read alongside the iRacing Sporting Code. The iRacing Sporting code is designed for multiple series and styles of racing, and therefore is more generic than what this rulebook provides. In addition, in order to facilitate the smooth running of the championship,…
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