4.3. Driving Standards & Expectations
In-Game Communication
4.3.1.
All text and voice communication in game is prohibited. This is to provide a blanket rule to ensure that drivers are not distracted whilst on track.
4.3.2.
Drivers may join / use any other software to communicate with other drivers / team members, which may include Skype, TeamSpeak or Discord.
Drivers are reminded that they must be able to provide a video and audio feed as a part of race competition for all sessions, and that the use of any of this software must not interfere with this.
Furthermore, it is the responsibility of any driver to ensure that if communication can be heard, it does not contravene any other rules pertaining to conduct and behaviour.
Race Starts – Standing
4.3.3.
All races in the championship will feature a standing start if no “lucky dip” scenario says otherwise.
4.3.4.
In a standing start, drivers must only start accelerating when the simulator dictates the race has started by showing the green lights graphic and green flag.
4.3.5.
Whilst the cars are gridding, a driver will be unable to move the car, regardless of if it is in gear.
As soon as the cars are gridded and the start lights are shown, the car can be moved if placed in gear, and either the accelerator used / brake released. The simulator will detect if a driver has made a jump start and will assess that driver a penalty which must be served. Race stewards will not clear any black flags automatically issued by the iRacing system for a jump start.
4.3.6.
Once the green lights / flag has been shown to start the race, all drivers should be mindful that others may take longer to accelerate than them, for example due to wheelspin, gear ratios, or reaction speeds. It remains the responsibility of a passing car to execute a safe pass, even at the
start of the race, and stewards will investigate any overtly aggressive driving at the start of the race, regardless of if an incident was caused or not.
4.3.7.
In the event of a driver stalling / having hardware issues at the start of the race, they are to REMAIN IN POSITION, until they are comfortable that they can accelerate without causing an incident.
Drivers behind a stalled driver will see a yellow flag, and the main straight will therefore become an incident zone, as dictated in paragraphs 4.3.43 – 4.4.45
4.3.8.
Drivers who elected not to / failed to make the grid on time will be placed at the exit of the pit lane.
They will not be allowed to leave the pit lane until all drivers on the main circuit have passed the pit lane exit. In the event of there being an incident on the main straight at the start of the race, this may delay the time before which drivers on the pit lane are allowed to leave and join the race track.
Rolling Start – Lucky Dip and Safety Car
4.3.9.
In a rolling start, Drivers will pace behind a safety car, which will leave the track at the entrance to the pit lane and return to the end of the pit lane.
4.3.10.
In a lucky dip rolling start, drivers will use a double-file start procedure. Drivers must remain in the lane dictated to them by the iRacing system, shown by an arrow at the top of the screen.
There may be some sections of some tracks where it is impractical to maintain a double file line, in which case drivers must remain single file through these sections. These sections will be detailed by race control before the event.
4.3.11.
All safety car restarts shall use a single file start procedure, with cars lined up in a single line.
Drivers will be informed by the iRacing software which car to stay behind.
4.3.12.
Drivers must follow ALL instructions from the iRacing automatic system, unless Race Control says otherwise.
4.3.13.
At all points, cars should remain within 10 car lengths of each other throughout the pace lap(s).
Drivers may attempt to warm tyres and check any settings they need, but may not rapidly accelerate / decelerate. Any attempt to artificially warm tyres by rapid acceleration / deceleration will be investigated by stewards, and may lead to a P03 – P05 penalty beingissued, especially in the event that an incident occurs, or a driver is forced to take evasive action to avoid an incident occurring.
4.3.14.
Once the pace car has left the track, all drivers must maintain their speed and not attempt to overtake until the Green Flag is shown. The leader is not allowed to accelerate above pace speed, and must maintain a steady speed until the Green Flag is displayed in sim.
4.3.15.
Until the Green Flag is shown, drivers may not attempt to ‘anticipate’ the start. Under NO CIRCUMSTANCES may drivers rapidly accelerate / deaccelerate once the pace car has left the track, and any drivers doing so will be investigated by the stewards, and may lead to a P03 – P05 penalty being issued, regardless of if an incident was caused or not1.
4.3.16.
Once the Green Flag has been shown, drivers may race as normal, however all drivers should be mindful that others may take longer to accelerate than them, for example due to wheelspin, gear ratios, or reaction speeds. It remains the responsibility of a passing car to execute a safe pass, even at the start of the race, and stewards will investigate any overtly aggressive driving at the start of the race, regardless of if an incident was caused or not.
4.3.17.
The iRacing simulator will automatically issue a penalty to anyone who overtakes before the green flag has shown. In addition, drivers may not overtake on the INSIDE LINE of cars starting in their lane before the start line. Drivers should be mindful that at some tracks, the start and finish lines may be located on different parts of the main straight, and the start line is defined as the line immediately in front of the grid.
Overtaking
4.3.18.
It is always the responsibility of the passing car to execute a clean and safe pass. In doing so, the passing driver should ensure that:
- They have sufficient space to brake, and enter a corner whilst overtaking.
- They have sufficient space to hold a racing line, so as not to make contact with another driver running
alongside them. - They leave sufficient space for both themselves AND THE DRIVER OVERTAKING to navigate and exit the
corner.
4.3.19.
Drivers should leave each other at least 1 car’s width of space when driving side by side, to avoid the risks of netcode.
Whilst side-drafting is not strictly prohibited, a driver who attempts to side draft, then causes an incident shall be investigated for causing a collision, and may receive a P03 – P05 penalty.
Drivers are deemed to be racing side by side when one third of the lengths of each car are overlapping (Front wheel of overtaking car alongside rear wheel of car being overtaken).
4.3.20.
Driving off track (as defined by the track limits section of these regulations) to gain an advantage while battling with another driver is prohibited. The passing driver must give back the position as soon as possible, else will receive a P02 penalty, increasing to a P03 – P05 penalty in the event of non-compliance.
4.3.21.
Any erratic or excessive driving that may result in an accident with another driver when an overtaking attempt is in progress may be subject to penalty. This includes, but is not limited to:
- Overuse of headlight flashing, to distract another driver.
- Weaving from side to side on track, to distract another driver.
- Lunging into a corner after the driver ahead has braked, and initiated the process of turning into the corner.
- Bump drafting / pushing another car with spoiler – bumper contact entering a braking zone, which forced
the driver ahead to run wide. - Front to rear contact, where the speed difference at the point of contact is noticeable and clear
- Front to rear contact, where there was no reasonable opportunity for the passing car to make the corner
without initiating contact with the car being passed. - Contact made by failure to adhere to a driving line throughout the course of a corner.
- Contact made by pushing another driver sideways across / off of the racing surface.
- Contact made by failing to observe in sim yellow flag rules, or cars otherwise slow / stopped on track.
- Contact made by re-joining the racetrack unsafely, either following an incident, or a situation where a
driver has left the race track by their on vallation.
In these cases, the severity of penalty assessed will be determined by the impact caused to other drivers, as well as the number of times that a driver has been reviewed for similar incidents over he course of an event. In short, a driver who is assessed for the 2nd / 3rd time for a similar incident
will expect to receive a more substantive penalty.
4.3.22.
In the event that a driver makes contact with a car from behind, and as a result successfully overtakes that car, they must give the position back as soon as possible or risk a penalty.
Should a driver do so without the intervention of the stewards, then a P02 penalty will not be issued.
If a P02 penalty is issued, the offending driver must return the place within 3 laps, regardless of any time gained since overtaking, else a P03 – P05 penalty will be issued.
Therefore, it is in an offending driver’s best interest to return the place as soon as possible, and re-attempt to pass legally.
4.3.23.
If contact is made between two or more drivers during an overtaking manoeuvre not covered by the above, Race stewards reserve the right to review if any driver is deemed to be at fault and may assess a penalty. In such an event of a penalty being issued, this will be between P02 and
P05 on the penalty scale, unless the contact was deemed sufficiently intentional to warrant a disqualification.
There are situations where no one is at fault or both/all drivers share equal fault, in that case the contact will be judged as a “racing incident” and no penalty will be issued.
Additional Notes Regarding Car Contact
4.3.24.
It is recognised that a degree of car contact exists in this style of racing, and therefore it would be inappropriate to forbid all car to car contact. In fact, drivers should note that there may be slight car to car contact at any point during the race, especially at the start of the race, and race
stewards will not investigate every aspect of car to car contact between drivers, especially where no lasting effect occurred to a driver as a result of said contact.
4.3.25.
It would be impractical to log and review all incidents of car to car contact.
Although a log of this is automatically generated for race stewards, this may also include 0x contacts / partial netcode, so communicating this to drivers may be distracting and otherwise not useful.
4.3.26.
Therefore, Race stewards will pay particular attention to incidents where there is:
Blocking
4.3.27.
Excessive blocking is prohibited. “Excessive” is defined as changing lanes more than once between two sets of corners. The phrase ‘sets’ of corners have been used, as a driver may only change lanes once through a complex of corners that occur immediately next to each other.
4.3.28.
In a braking zone, drivers must not change lanes to block the line of another driver.
Once a driver has started braking, they are deemed to be committed to their lane, and may not move across to cut off another driver.
Any driver who causes an incident, or forces a driver off track through braking zone blocking shall be investigated by the race stewards, and may receive a P03 – P05 penalty.
4.3.29.
Drivers are not allowed to brake check another at any stage of an event, “Brake checking” is defined as applying the brakes in an unexpected manner to cause the driver behind to also brake or swerve to avoid an accident. This shall be investigated by the race stewards, and may drivers brake checking may receive a P03 – P05 penalty.
Flashing Lights
4.3.30.
Drivers should flash their lights at lapped traffic to notify the slower traffic of their presence.
A driver should only flash their lights when they are close enough to overtake, and should only do so on a straight.
4.3.31.
Excessive use of headlight flashing, even when used with lapped traffic, is prohibited.
Flashing of headlights should not be used in an aggressive manner to intimidate other drivers, and should only be used when there is due purpose.
Any driver excessively flashing lights may be investigated by stewards, receiving a P01 penalty in the first instance, followed by a P03 – P04 penalty for repeated violations.
Track Limits
4.3.32.
Drivers are reminded that the white lines around the race track indicate the boundary of the race track.
This is regardless of if the iRacing software automatically applies a 1x penalty for going off of the racing surface or not.
4.3.33.
There are some exceptions to the above rule:
- Where there is a kerb, drivers may run with 4 wheels on the kerb where this can be accomplished.
Drivers must keep two wheels on the kerb at any one time, regardless of whether iRacing’s off track system allows a car to run outside of this limit. - Where there is no white line, any other colour of line will be used to determine the track limit.
- Where there is no track line / kerbing, the track limit will be defined as the edge of the asphalted area, and two wheels must be kept on this at all times.
4.3.34.
Both the iRacing Sim and Race Stewards will monitor off tracks.
Drivers who go off track will receive a 1x in sim, which will be monitored by Race Stewards.
There will also be a preprogrammed incident limit for each race, which will utilise iRacing’s built in incident point monitoring.
Off track limits are included in this count, and once a driver accumulates a set number of incident points, they will be forced to take a drive through penalty.
4.3.35.
There may be occasions where additional track limits are provided through the course of driver’s briefings.
These will apply throughout practice, qualifying and the races.
Drivers whom constantly exceed these track limits may be investigated by Race Stewards, and may receive either a P01 – P04 penalty, depending on the number of violations, deliberateness, and time gained from exceeding track limits.
This will be reviewed on a track by track, and team by team basis.
4.3.36.
Any driver who overtakes another whilst exceeding track limits must give the place back.
Should a driver do so without the intervention of the stewards, then a P02 penalty will not be issued.
If a P02 penalty is issued, the offending driver must return the place within 3 laps, regardless of any time gained since overtaking, else a P03 – P05 penalty will be issued.
Therefore, it is in an offending driver’s best interest to return the place as soon as possible, and re-attempt to pass legally.
Re-joining the Track
4.3.37.
If a driver has left the track, either via running wide, contact, a spin, or other incident, the driver must re-join the track in a safe manner. Here, the track is the area inside the painted white lines, as well as any kerbs.
4.3.38.
A driver going off track should follow the following procedure when attempting to return to the track:
- Is it safe for me to move, or turn my car around (If spun / in barriers)
- Is it safe for me to drive my car (If damage has been received. If a damage flag has been shown in sim, drivers should consider if it is safe to return to the pits).
- Is it safe for me to re-join the track?
- Is it safe for me to re-join the racing line?
4.3.39.
If a driver has stopped on track for whatever reason, with cars approaching from behind, the driver who has stopped MUST REMAIN IN POSITION.
This means holding the brakes, and not doing any action that may distract others. A driver must remain in position until all faster cars have passed, and it is possible to safely manoeuvre back onto the racetrack.
4.3.40.
If required, a driver must hold the brakes until a space where they can re-join appears, and use their in sim mirrors and ‘relative position’ box (F3 button) to determine a safe procedure to rejoin the track, remembering that more than one manoeuvre may be required.
As a recommendation, if there are groups of cars, a 7 – 10 second gap is recommended to turn a car around, and accelerate back onto the racing surface.
4.3.41.
If there is an access road / paved area that can be used to re-join the track, this can be used so long as it is safe to do so. Drivers should be mindful that others may approach them from the rear at speed, and ensure they both stay off of the racing line until ‘at speed’, and be mindful of any drivers approaching at speed. As with being lap(s) down, the biggest advice is to be predictable, and hold a steady racing line.
4.3.42.
Any movement that causes a driver coming up on the incident to crash, almost crash, or to deviate their line is prohibited.
This applies even if the offending driver is spun around but still technically “on track”. As a driver who has ‘lost control’, or exited the race track, they are deemed to be a ‘non priority driver’; those still on the track, at racing speed are entitled to the racing line, and this must not be impeded by moving across the track.
Drivers who move whilst it is not safe to do so will receive a P03 / P04 penalty if it causes an incident, or if another driver has to take evasive action to avoid an incident occurring.
Approaching Incidents / Yellow Flag Rules
4.3.43.
In the vast majority of cases, an iRacing yellow flag will be shown where there is an incident ahead, normally within 10 seconds of the incident on track. On seeing a yellow flag in-sim, drivers should be prepared to slow down, and stop as necessary.
For the purpose of this rulebook, the portion of the racetrack where a yellow flag is displayed is referred to as an incident zone. This incident zone will be from the moment a yellow flag is displayed in sim, until the point where the driver no longer sees a yellow flag.
4.3.44.
There is no minimum / maximum speed when entering / moving through an incident zone, unless behind a safety car. Instead, drivers are to use their own judgement, and be prepared to take safe, evasive action if necessary.
There are no rules surrounding overtaking under yellow flags, as this is not easily reviewable by the race stewards.
However, drivers should be mindful that the track may be partially / fully blocked, and ALL drivers should exercise caution going through the incident zone.
4.3.45.
Although penalties will be issued for damaged / spun cars returning to the circuit unsafely, there is still an expectation that drivers moving through an incident zone do so with care, so as not to cause a further incident.
A driver entering an incident zone who causes / facilitates a secondary / tertiary incident will receive a P03 – P05 penalty.
Lapped cars
4.3.46.
When a driver is shown a blue flag with a yellow diagonal stripe, this is advising the driver that a faster driver is approaching which is laps ahead of them.
This does not require any action on the part of the slower driver.
4.3.47.
It is the responsibility of the faster (lapping) car to execute a clean and safe pass over a lapped down car.
The lapped car must maintain their normal racing line and braking points to make sure the pass is completed in a safe manner.
4.3.48.
Aggressive behaviour of the faster (lapping) car, to attempt to bully a lapped down car off the racetrack may be investigated by the race stewards, and may lead to a P02 – P05 penalty being issued.
Flashing of lights is permitted, but only when the faster (lapping) driver is sufficiently close to line up for a pass, and this should be used as informative rather than aggressive.
4.3.49.
Drivers who have been lapped, who are faster then the car which has previously lapped them are entitled to try and ‘unlap’ themselves.
As with all overtaking, it is the responsibility of the lap down car to execute a clean and safe pass in the attempt to unlap themselves, however there are no other special procedures.
4.3.50.
Whilst a car is entitled to unlap themselves, in the event that they are unable to pull out a gap following the pass, or are in the eyes of the stewards causing a nuisance on track, they may be requested by the race stewards to yield the place once more, and be lapped again.
Once this request has been made, the car should yield within 3 laps, and should not attempt to unlap themselves again, unless there is a material change in the speed of either cars.
Pit lane – General
4.3.51.
The pit lane comprises of four key elements:
- Entrance road onto the pit lane.
- The multiple lanes on the pit lane.
- The pit stall
- The exit road to merge back onto the racetrack.
Pit Lane – Entering Pits
4.3.52.
When entering the pit lane, drivers should be mindful of other participants, both on the track, and others merging onto the pit lane. Drivers should be considerate of the fact that other drivers may slow down / approach the pit lane speed in different ways, and the rules for overtaking remain the same when entering and exiting the pit lane. Therefore the race stewards will review any incidents caused during the slowing down phase entering the pit lane, and may issue a P02 – P05 penalty as appropriate.
4.3.53.
Some tracks require a specific route to be taken to enter the pit lane, or with the observance of specific track limits. Drivers are advised not to cut across any curbing separating the pit lane entry from the race track, as this may trigger an iRacing ‘Unsafe pitlane entry’ black flag.
Race Stewards will not clear any penalties issued by iRacing in this way.
4.3.54.
Drivers do not need to announce that they are entering the pit lane.
In some cases, especially if the pit lane is busy / on superspeedways, it may be more appropriate to announce that they are entering the pits, to further reduce the risk of incidents whilst entering the pit lane.
4.3.55.
On ovals, especially superspeedways, drivers should aim to stay on the left hand side of any access road when slowing down to pit lane speed. Drivers who may be entering the pit lane ‘hot’ (Above the speed limit), or who have locked up, should aim to stay on the right hand side of the pit lane access; this is as it is safer to go onto the grass than bounce across the pit wall on the inside.
4.3.56.
It is a driver’s responsibility to reach pit lane speed before they hit the pit lane entrance ‘cones’.
Any driver who is speeding once they enter the pit lane may be assessed a penalty by the iRacing built in system. Drivers are reminded to map and use their pit lane speed limiter button.
Pit Lane – Entering and Exiting Pit Stall
4.3.57.
Once on the pit lane, drivers must maintain the pit lane speed limit. Repeated gear shifting to attempt to build speed, and circumvent the pit lane speed limit will be investigated by the stewards, and will result in a P04 penalty being issued.
4.3.58.
The pit lane will have either 2 or three lanes. From the inside of the pit lane to the outside, these should be used as follows:
- Pit stalls are ONLY for drivers immediately entering / exiting their own pit stall for a pit service.
- The inside lane is ONLY for drivers about to enter their pit stall for a pit service, or whom have just exited their pit stall.
- The outside lanes are for drivers who are at pit lane speed, or whom are serving drive through penalties.
4.3.59.
Drivers should not drive through pit stalls, and especially not through other drivers.
Drivers are permitted to drive through a maximum of TWO PITSTALLS immediately before and after their pit stall when entering / exiting their pit stall for service. Drivers who drive through multiple pit stalls will be assessed a penalty by Race Control, and will receive either a P03 or P04 penalty.
4.3.60.
Drivers should be mindful of others exiting their pit stall. Although iRacing uses ‘ghost’ cars whilst in pit stalls, once they have re-joined the pit lane, they will again be liable for contact.
Under no circumstances should drivers attempt to drive ‘inside of each other’ due to iRacing’s ghost system. Race stewards may review any incidents between drivers entering / leaving their pit stalls, as well as instances of drivers driving ‘inside of each other’ as a result of the iRacing ghost system.
4.3.61.
Drivers who receive a penalty for speeding on entering the pit lane may serve it along with their pit service / any other penalties that required to be served during that visit to the pit lane.
Any penalties received after exiting a pit stall will require the driver to return to the pit lane within 3 laps to serve.
Pit Lane – Inside Pit Stall
4.3.62.
iRacing will only commence a service / serving of a penalty once the car is fully inside the pit box.
In the event that a driver has under / overshot their pit stall, the iRacing service will inform them that they are too short / too far from their pit box. The driver must move forward / reverse backward to return into their stall.
4.3.63.
If a driver has overshot their pit box by more than 2 pitfalls, then they must NOT reverse backward, and must instead return to the track, and re-enter pit lane on the following opportunity.
This is as the iRacing system will automatically disqualify drivers who reverse more than a set distance, and race stewards will not remove any disqualification penalties achieved in this way.
4.3.64.
Unless specifically outlined in a driver’s briefing, a driver will have free rein over the level of fuel to take on their stop, as well as tyres. Drivers are encouraged to set these settings whilst on the grid, to avoid having to divert their attention whilst driving on the pit lane.
4.3.65.
In the event of a driver having sustained damage, they will be forced to complete any ‘required repairs’ before they can return to the racetrack. This repair may be done separately / alongside a pit service. A driver can choose to take any / all optional repairs, and can elect to stop an optional repair at any time.
4.3.66.
In the event of there being a penalty to serve, this will be combined with a pit service, unless a driver has specifically opted not to take fuel and tyres. It is not possible to skip taking a penalty whilst on the pit lane.
It MUST be taken as soon as the car is settled in it’s pit stall.
4.3.67.
It is the responsibility of the driver completing their pitstop to ensure that they can re-join the pit lane safely.
The raising of the pit mechanic’s lollypop is NOT an indication that the track is clear, and a driver should use their mirrors and the iRacing relative screen (F3 button) to assess if the pit lane is clear. Race stewards may review any incidents between drivers re-joining the pitlane unsafely as an ‘unjustifiable risk’, and drivers may receive a P03 / P04 penalty.
Pit Lane – Entering Pit Lane
4.3.68.
Upon passing the cones / line that signifies the exit of the pit lane, drivers are free to accelerate to normal racing speed.
4.3.69.
The pit lane normally merges back onto the main racing surface via a painted white line.
Drivers are required to keep all wheels inside of this white line, and may not cross over this line until it has ended.
iRacing may automatically issue a penalty to drivers who merge back onto the main racing surface too early, and Race Stewards will not clear any such penalties.
In addition, Race Stewards may investigate drivers who merge too early, if the iRacing software does not automatically provide a penalty.
In these cases, a P03 / P04 penalty may be issued.
4.3.70.
When returning to the main racing surface, and in particular the racing line, drivers should be mindful of cars approaching at speed. Rules concerning blocking apply when exiting the pit lane, and drivers should not place their car onto the racing line in such a way that would cause the car behind to unnecessarily slow / avoid contact.
In the event of an incident or the potential for an incident, Race Stewards may issue a P02 – P05 penalty, depending on the severity of the incident, if any time was lost by the driver blocked, or if any car damage occurred.
4.3.71.
When exiting the pit lane, drivers should be specifically mindful of cars a lap ahead approaching at speed.
Notwithstanding the rules in relation to blue flags, drivers being approached by cars a lap ahead should make a reasonable attempt to allow said cars to pass, So as to avoid the potential for an incident.
There is no set procedure for this, though a suggestion would be to slow down on the approach to the corner, or run a safe line off of the racing line where possible.
4.3.72.
Drivers are reminded that tyres may be cold after a pit service, especially if new tyres are fitted, and this may impact on braking distances / grip for the first half a lap – a full lap once exiting the pit lane.
Minimum racing speed
4.3.73.
Drivers are expected to maintain a reasonable speed at all times when on track, and not drive in such a way that has the potential to impede other drivers, regardless of if drivers are impeded or not.
For the avoidance of doubt, the minimum reasonable speed is a lap time within 110% of the lap time set by the race leader on the same lap for race sessions, and 75% of the full racing speed for all other sessions, excluding cool down laps.
4.3.74.
Drivers may not slow down during practice / qualifying sessions to allow others to catch up to them / pass them, either to ‘run in packs’, or to support drafting opportunities.
Drivers violating this rule will be investigated by stewards, and may either:
- Be required to return to the pit lane.
- Be issued with a P01 warning.
- Have their qualifying times removed, and be forced to start the race from the rear of the field, in the event of time gained as a result of gaining a draft as a result of excessively slowing down and allowing others to pass.
- Have their qualifying times removed, and be forced to start the race from the rear of the field, for multiple violations over race events.
- Be issued with a P06a penalty for continuous violations over race events, after all of the above penalties have been issued.
4.3.75.
If a driver is below minimum racing speed for 3 laps or more, they may be issued with a P01 penalty by race control. If the car has damaged, which is causing the car to run below minimum speed, the driver may be required to return to the pit lane to repair damage, regardless of if ‘required repairs’ are mandated by iRacing.
Damaged Race Cars & Towing
4.3.76.
During Qualifying, drivers should attempt drive their car back to their pit stall if they are able to do so under their own power unless given permission by Race Control.
This is primarily to increase broadcast quality, as it is counter-productive to see cars randomly ‘disappearing’ from the track.
By pulling over at the side of the race track, it also provides the broadcast crews the opportunity to cut away to other racing action, aiding to the visual quality of the product.
4.3.77.
In the event that a car is damaged due to an incident, the driver must still attempt to return their car to the pit lane, taking precautions so as not to impede other drivers / cause themselves or others to be involved in a secondary incident. In the event that a driver is unable to do so, they should pull over at the side of the road, and tow back to the pit lane.
By doing so:
4.3.77.1.
During a Qualifying session, the driver will not be allowed back onto the race track, unless they were the innocent victim of an incident caused by another car, in which case the driver / team must request permission from the Race Stewards via in game chat.
4.3.78.
Drivers who return to track, either without permission during qualifying may receive a P06a penalty from the race stewards, regardless of if the issue was identified live, or in post race review.
Use of Game Car Based Exploits
4.3.79.
Exploiting any bugs or unintended/unexpected behaviour of the simulator is prohibited.
Under the spirit of fair competition, teams who identify any exploits are required to alert race stewards, or series representatives as soon as possible, who will investigate as necessary.
In addition, series organizers and their partners are in constant communication with iRacing, whom may identify any issues / potential exploits that can be used in an event / the series, that may not be patched at the time of an event taking place.
4.3.80.
Any track / car specific exploits that may be pertinent to an event or the wider series will be raised in drivers briefings, or via a bulletin from Race Control.
Any driver / team found to be exploiting these / other game exploits will be investigated by stewards, and may receive a P06a / P06b penalty.
In addition, series organizers and their partners reserve the right to report any exploit use to iRacing, which may lead to further sanctions at iRacing’s discretion.
Hacking & Use of Other Exploits
4.3.81.
iRacing uses EasyAntiCheat, a 3rd party application designed to check for potential hacking / software exploitations, not covered by the above points.
This is a required component of using the iRacing service, and is installed along with the iRacing files at the point of program installation.
Under normal circumstances, iRacing will not run unless EasyAntiCheat is installed and running on a user’s system, and it scans all operations in-sim.
4.3.82.
Under no circumstances can a driver attempt to circumvent the EasyAntiCheat software to prevent it from running alongside the iRacing software.
The series organizers are not responsible for the inability to join a session / event because of an attempt to remove EasyAntiCheat, and any known attempt to circumvent this software will be investigated by the race stewards and series organizer representatives, with the potential for a P06b penalty to be issued to offenders.
This would result in disqualification and removal from the series.
4.3.83.
Using hardware or software to modify the simulator program to give the driver an advantage is strictly prohibited. In addition, as per the iRacing Sporting Code, any 3rd party software or hardware that manipulates the clutch, brake, throttle, gear change, or steering inputs as part of a closed loop system is not allowed.
Any driver suspected of using 3rd party software or hardware to gain an illegal advantage will be investigated, and if allegations are found to be true the driver in question will be disqualified via a P06b penalty, removed from the competition and reported to iRacing.
4.3.84.
The series organizers reserves the right to withhold prize money, and report to authorities any attempt to gain a competitive advantage via illegal means, or via exploits outlined above.
In addition, iRacing continues to reserve the right to restrict access to, suspend, or remove any driver whom, in the opinion of iRacing has used any 3rd party tools to gain an advantage.
Should a driver have their access restricted / removed by iRacing for this reason, they will deemed not to be in ‘Good standing’, and may take no further part in the competition.
Intentional Wrecking & Retaliation
4.3.85.
Intentional contact with another driver is strictly prohibited.
This applies to all sessions, including free practice, qualifying, warm up, races, and cool down laps. Drivers may not use the cool down lap to attempt to antagonise any other driver, even if the racing around them has finished.
Any driver who retaliates to the actions of another driver by deliberately making contact with them, or significantly impeding them to a point where they are placed at risk of having a subsequent incident, will be investigated for a P06a penalty, which may result in disqualification from the race and further discussion regarding fitness to participate in the competition